<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-233386674507612011.comments</id><updated>2009-08-10T23:32:15.347-04:00</updated><title type='text'>E.code Symphon.exe</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.ecodesymphonexe.com/feeds/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/comments/default'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/'/><author><name>Bryan</name><email>mrbryantaylor@gmail.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-4766032297283949145</id><published>2009-08-10T23:32:15.347-04:00</published><updated>2009-08-10T23:32:15.347-04:00</updated><title type='text'>Unity engine looks excellent, and I like where you...</title><content type='html'>Unity engine looks excellent, and I like where you are going with this!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/2899782822787895224/comments/default/4766032297283949145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/2899782822787895224/comments/default/4766032297283949145'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/08/back-work-commences.html?showComment=1249961535347#c4766032297283949145' title=''/><author><name>X</name><uri>http://www.blogger.com/profile/13470599044445292837</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01715384397663457219'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/08/back-work-commences.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-2899782822787895224' source='http://www.blogger.com/feeds/233386674507612011/posts/default/2899782822787895224' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-9208601530892763040</id><published>2009-04-07T21:24:16.050-04:00</published><updated>2009-04-07T21:24:16.050-04:00</updated><title type='text'>Really looking forward to this! x]</title><content type='html'>Really looking forward to this! x]</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/3593630523317429254/comments/default/9208601530892763040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/3593630523317429254/comments/default/9208601530892763040'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/04/musical-arsenal.html?showComment=1239153856050#c9208601530892763040' title=''/><author><name>X</name><uri>http://www.blogger.com/profile/13470599044445292837</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01715384397663457219'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/04/musical-arsenal.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-3593630523317429254' source='http://www.blogger.com/feeds/233386674507612011/posts/default/3593630523317429254' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-935014804950695259</id><published>2009-04-07T21:21:57.359-04:00</published><updated>2009-04-07T21:21:57.359-04:00</updated><title type='text'>When I saw the picture, I just got a really great ...</title><content type='html'>When I saw the picture, I just got a really great sense of where you are going with design. I love it.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/4175738649989916328/comments/default/935014804950695259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/4175738649989916328/comments/default/935014804950695259'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/04/putting-face-to-name.html?showComment=1239153717359#c935014804950695259' title=''/><author><name>X</name><uri>http://www.blogger.com/profile/13470599044445292837</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01715384397663457219'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/04/putting-face-to-name.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-4175738649989916328' source='http://www.blogger.com/feeds/233386674507612011/posts/default/4175738649989916328' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-8144126900064924668</id><published>2009-04-03T11:09:58.089-04:00</published><updated>2009-04-03T11:09:58.089-04:00</updated><title type='text'>Okay, I totally understand going for just PC at th...</title><content type='html'>Okay, I totally understand going for just PC at the moment. From one of your previous posts I got the idea that you we're also looking into making it for Xbox Live Arcade and Playstation Network as well as PC.&lt;BR/&gt;&lt;BR/&gt;Do keep WiiWare in mind though. Just look at World of Goo on WiiWare. That was made by an independent two man team and it's been Number One on the Top 20 WiiWare list for a while. They had a similar idea to design for PC and port to WiiWare. I believe it's been rather profitable for them. There is information on their web page, 2dboy.com, as well as interviews all over the web concerning their success and what they've learned from the whole process. If nothing else, perhaps you'll find some of it interesting, if you haven't seen it all already.&lt;BR/&gt;&lt;BR/&gt;Still, even just for PC, I'm keeping my eyes on this game. It seems an interesting concept and has great potential.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/9217384834046768585/comments/default/8144126900064924668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/9217384834046768585/comments/default/8144126900064924668'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/04/controls-and-other-8-letter-words.html?showComment=1238771398089#c8144126900064924668' title=''/><author><name>yourbrother</name><uri>http://yourbrother.livejournal.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/04/controls-and-other-8-letter-words.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-9217384834046768585' source='http://www.blogger.com/feeds/233386674507612011/posts/default/9217384834046768585' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-5361856932028638193</id><published>2009-04-02T22:28:44.030-04:00</published><updated>2009-04-02T22:28:44.030-04:00</updated><title type='text'>It's a possibility, yes, but I don't own a Nintend...</title><content type='html'>It's a possibility, yes, but I don't own a Nintendo Wii (used to, sold it). I feel it would be more accessible on PC, honestly. Anyone that has bought a PC within the last 3-5 years should have the capability to run a low-end game such as the one I am creating.&lt;BR/&gt;&lt;BR/&gt;Not to mention I would only have to pay some small licensing fees and not go through Nintendo's rigorous approval process. It may be possible to port it to many different systems in the future, but for me as an independent developer, sticking with just PC for now is probably me and my team's best bet.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/9217384834046768585/comments/default/5361856932028638193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/9217384834046768585/comments/default/5361856932028638193'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/04/controls-and-other-8-letter-words.html?showComment=1238725724030#c5361856932028638193' title=''/><author><name>Bryan</name><uri>http://www.blogger.com/profile/08766144667646225711</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12901447871586019822'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/04/controls-and-other-8-letter-words.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-9217384834046768585' source='http://www.blogger.com/feeds/233386674507612011/posts/default/9217384834046768585' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-8053855932556092453</id><published>2009-04-02T21:34:54.030-04:00</published><updated>2009-04-02T21:34:54.030-04:00</updated><title type='text'>You mention a control style like MP3:C, does that ...</title><content type='html'>You mention a control style like MP3:C, does that mean you're also looking into putting this out on WiiWare?&lt;BR/&gt;&lt;BR/&gt;A relaxed, "casual," art game experience seems best suited to the Wii and its audience unless you're going for heavy duty graphics and such. Plus, with the controls you're considering you can't find a better setup than the Wii. Supposedly the Wii is pretty easy to develop for, as well.&lt;BR/&gt;&lt;BR/&gt;I realize WiiWare has some size limitations that may be restrictive to an open-world game, but we may see those restrictions relaxed due to the new update Nintendo released. That's pure speculation on my part, but it does seem possible.&lt;BR/&gt;&lt;BR/&gt;So, back to the question because I'm terribly curious: Is WiiWare a possibility, and if not why not?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/9217384834046768585/comments/default/8053855932556092453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/9217384834046768585/comments/default/8053855932556092453'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/04/controls-and-other-8-letter-words.html?showComment=1238722494030#c8053855932556092453' title=''/><author><name>yourbrother</name><uri>http://yourbrother.livejournal.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/04/controls-and-other-8-letter-words.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-9217384834046768585' source='http://www.blogger.com/feeds/233386674507612011/posts/default/9217384834046768585' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-5389106271135052948</id><published>2009-04-02T11:23:13.772-04:00</published><updated>2009-04-02T11:23:13.772-04:00</updated><title type='text'>I like this! It's like my thoughts on it unraveled...</title><content type='html'>I like this! It's like my thoughts on it unraveled while I was reading what you wrote. Great idea, Bryan! Makes me all the more excited to see the finished product when it comes about.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/946832219940101209/comments/default/5389106271135052948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/946832219940101209/comments/default/5389106271135052948'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/03/do-you-want-to-make-more-music-sure-we.html?showComment=1238685793772#c5389106271135052948' title=''/><author><name>X</name><uri>http://www.blogger.com/profile/13470599044445292837</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01715384397663457219'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/03/do-you-want-to-make-more-music-sure-we.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-946832219940101209' source='http://www.blogger.com/feeds/233386674507612011/posts/default/946832219940101209' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-8325873848113782868</id><published>2009-04-01T10:10:59.763-04:00</published><updated>2009-04-01T10:10:59.763-04:00</updated><title type='text'>April fools?!._.</title><content type='html'>April fools?!&lt;BR/&gt;._.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/6791627866312794905/comments/default/8325873848113782868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/6791627866312794905/comments/default/8325873848113782868'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/04/wow-that-was-quick.html?showComment=1238595059763#c8325873848113782868' title=''/><author><name>X</name><uri>http://www.blogger.com/profile/13470599044445292837</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01715384397663457219'/></author></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-1869331134620659184</id><published>2009-03-28T07:33:47.800-04:00</published><updated>2009-03-28T07:33:47.800-04:00</updated><title type='text'>Thanks 'yourbrother', that's an awesome idea. It'd...</title><content type='html'>Thanks 'yourbrother', that's an awesome idea. It'd obviously have to be some futuristic type of "bus", but that's a good play on words.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/8956969269340532403/comments/default/1869331134620659184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/8956969269340532403/comments/default/1869331134620659184'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/03/life-in-digital-city.html?showComment=1238240027800#c1869331134620659184' title=''/><author><name>Bryan</name><uri>http://www.blogger.com/profile/08766144667646225711</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12901447871586019822'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/03/life-in-digital-city.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-8956969269340532403' source='http://www.blogger.com/feeds/233386674507612011/posts/default/8956969269340532403' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-4798586419400978054</id><published>2009-03-28T01:23:04.939-04:00</published><updated>2009-03-28T01:23:04.939-04:00</updated><title type='text'>For a method of transportation: You could have the...</title><content type='html'>For a method of transportation: You could have the conductor take a &lt;A HREF="http://en.wikipedia.org/wiki/Bus_(computing)" REL="nofollow"&gt;bus&lt;/A&gt;.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/8956969269340532403/comments/default/4798586419400978054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/8956969269340532403/comments/default/4798586419400978054'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/03/life-in-digital-city.html?showComment=1238217784939#c4798586419400978054' title=''/><author><name>yourbrother</name><uri>http://yourbrother.livejournal.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/03/life-in-digital-city.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-8956969269340532403' source='http://www.blogger.com/feeds/233386674507612011/posts/default/8956969269340532403' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-7782748092721654988</id><published>2009-03-27T16:05:31.563-04:00</published><updated>2009-03-27T16:05:31.563-04:00</updated><title type='text'>I was also wondering about the Wii...yourbrother i...</title><content type='html'>I was also wondering about the Wii...yourbrother is right, it would certainly go over well with the demographic that utilizes that console.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/253387436614906890/comments/default/7782748092721654988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/253387436614906890/comments/default/7782748092721654988'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/03/design-of-game-or-in-short-game-design.html?showComment=1238184331563#c7782748092721654988' title=''/><author><name>X</name><uri>http://www.blogger.com/profile/13470599044445292837</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01715384397663457219'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/03/design-of-game-or-in-short-game-design.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-253387436614906890' source='http://www.blogger.com/feeds/233386674507612011/posts/default/253387436614906890' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-4689775537617448589</id><published>2009-03-27T15:44:52.850-04:00</published><updated>2009-03-27T15:44:52.850-04:00</updated><title type='text'>I like the idea of Tron style computer environment...</title><content type='html'>I like the idea of Tron style computer environment visuals. To me this style really invokes a feeling of being in and a part of a PC, traveling along the data pathways and such.&lt;BR/&gt;&lt;BR/&gt;In your Game Document Design you mention defeating enemies until you have enough energy to open gateways. I picture this working sort of like "de Blob" on the Wii, which isn't a bad thing at all. Speaking of Wii, you don't mention WiiWare in your Game Document Design, but are you considering it? To me it seems like the kind of title that would go over well with many users of the widely spread console. I'm sure you have a reason for it so I figured I'd ask. Anyhow, I will definitely keep an eye on this project.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/253387436614906890/comments/default/4689775537617448589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/253387436614906890/comments/default/4689775537617448589'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/03/design-of-game-or-in-short-game-design.html?showComment=1238183092850#c4689775537617448589' title=''/><author><name>yourbrother</name><uri>http://yourbrother.livejournal.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/03/design-of-game-or-in-short-game-design.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-253387436614906890' source='http://www.blogger.com/feeds/233386674507612011/posts/default/253387436614906890' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-4401685351686307105</id><published>2009-03-27T14:39:11.199-04:00</published><updated>2009-03-27T14:39:11.199-04:00</updated><title type='text'>I agree wholeheartedly with X. Its a constantly ch...</title><content type='html'>I agree wholeheartedly with X. Its a constantly changing structure that :Could: be represented by buildings. It has a certain appeal, actually. Your cityscape would change very, very rapidly, though. Things are in constant addition and moving. Think about deletion or reformatting. That would completely move :most: of the city, except for the unmovable files of course.&lt;BR/&gt;It would be like a moving game of chess, or hide and seek and I'd rather like that.&lt;BR/&gt;Anyway, I'm sure I'm very off about all of what you're thinking so tell me if I'm wrong. I'm very curious about what you think.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/253387436614906890/comments/default/4401685351686307105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/253387436614906890/comments/default/4401685351686307105'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/03/design-of-game-or-in-short-game-design.html?showComment=1238179151199#c4401685351686307105' title=''/><author><name>Luperslice</name><uri>http://www.blogger.com/profile/03248802416774568323</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/03/design-of-game-or-in-short-game-design.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-253387436614906890' source='http://www.blogger.com/feeds/233386674507612011/posts/default/253387436614906890' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-233386674507612011.post-1885764615411936521</id><published>2009-03-26T14:22:08.297-04:00</published><updated>2009-03-26T14:22:08.297-04:00</updated><title type='text'>As for the surroundings, I am really thinking abou...</title><content type='html'>As for the surroundings, I am really thinking about a balance between the 'real city' look and a truly virtual/electronic feel. Maybe have the concept of an actual city but make it seem like it's constantly changing/moving(in place)/transforming...does that make any sense? As with any computer, the memory and information is always being displaced, moved and changed, so maybe try to portray this in the surroundings. Like, buildings could resemble strings of code in the form of an actual structure? But the strings of code would be in a constant state of change.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/253387436614906890/comments/default/1885764615411936521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/233386674507612011/253387436614906890/comments/default/1885764615411936521'/><link rel='alternate' type='text/html' href='http://www.ecodesymphonexe.com/2009/03/design-of-game-or-in-short-game-design.html?showComment=1238091728297#c1885764615411936521' title=''/><author><name>X</name><uri>http://www.blogger.com/profile/13470599044445292837</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01715384397663457219'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ecodesymphonexe.com/2009/03/design-of-game-or-in-short-game-design.html' ref='tag:blogger.com,1999:blog-233386674507612011.post-253387436614906890' source='http://www.blogger.com/feeds/233386674507612011/posts/default/253387436614906890' type='text/html'/></entry></feed>